Jordan Cordina
The FacilityGenre: Stealth (First-person)
Players: Singleplayer Platform: PC Status: Released Prototype |
ContributionsPosition: Level Designer
Team Size: Solo Using: Unreal Engine 4 Duration: 3 months |
Responsibilities
- Sole designer from concept to final blockout
- Utilised visual scripting for events and story beats
- Used architectural techniques to guide player movement solely via the environment
- Iterated and evolved level over seven stages based on player feeback
Gameplay Summary
- The Facility concept was a first-person stealth-action game, with a low-tech 60's spy films theme
- Level is linear and low-action, featuring multiple stealth routes
- The player starts without equipment, forcing them to rely on stealth
- The mission is to covertly infiltrate 'The Facility', using tall grass to stay hidden
Contents
Design GoalsFrom an early stage my design goals for the blockout were:
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Level Breakdown
- Level features exploration and stealth sections
- Story beats and scripted events feature heavily in the first half
- Architectural techniques used to increase impact of level beats
- Stealth section features risk and rewards routes
The BEach - Technique Breakdown
The Cave - Technique Breakdown
The Cove - Technique Breakdown
Iterations
Beach
Initial beach - silhouette and arch good but feedback showed it looks like a dead end
Final beach - driftwood points player towards cave, raised sand inside cave shows there's more to it (subtle)
Final beach - driftwood points player towards cave, raised sand inside cave shows there's more to it (subtle)
Cove
Initial cove - playtest showed the destination was unclear - too much emphasis on the boat
Mid cove - linear route, firing range could be emphasised, facility not clear enough, raised ground obstructive
Fin cove - multiple points of interest, POIs emphasised, clear silhouette and contrast for factory, multiple routes
Mid cove - linear route, firing range could be emphasised, facility not clear enough, raised ground obstructive
Fin cove - multiple points of interest, POIs emphasised, clear silhouette and contrast for factory, multiple routes