Jordan Cordina
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Jordan Cordina
Junior Level Designer

Custom D&D Content

Genre: Fantasy, Tabletop Roleplaying
Platform: Dungeons & Dragons 5th Edition
Format: Written (PDF, Google documents), ​assorted documents

Contributions

Position: ​Sole writer and designer
Duration: ​Free time over several years
  • Written 8000+ words Setting document detailing world history, continents, factions
  • Designed an expansive world map, two settlement maps and countless combat encounters
  • Designed countless monsters, combat maps, encounters, characters and magic items
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Page 1 of Jordyn's Magical Myriad, a collection of magical items. Click to view PDF via Google Drive.

Dungeons and Dragons

Dungeons and Dragons is pretty special. It's a Tabletop Roleplaying game which you play with others, bringing stories to life collaboratively.
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I have designed many 5th Edition compatible adventures, monsters and magic items for use in my games. Seeing people enjoy and feel inspired by my creations is a great feeling, and drives me to craft even more interesting experiences for my players. As such, I've accumulated many pieces of content that reflect my design values.

Items Compendium

I've created dozens of original magic items for Dungeons and Dragons - enchanted items with special properties that supplement a character's abilities within the game. 

Using the online tool Naturalcrit, I've compiled some of my favourite original items into the short compendium: 'Jordyn's Magical Myriad'. It's a PDF styled after official published content, including photos I sourced from royalty-free collections, and have heavily altered to suit the official style.  To view my work, click here.

​Published content for 5th edition follows a very particular and consistent writing style, designed to make what are often fairly detailed rules easy to parse. I have made every effort to follow these (unpublished) design guidelines to make these items as authentic and usable as possible, and I've iterated on and balanced them through play in my own games. The items are setting-agnostic and their abilities against items and abilities of a comparative power level, making them perfect for Dungeon Masters to seamlessly insert into their campaigns for their players to enjoy.
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Page 2 of Jordyn's Magical Myriad, a collection of magical items. Click to view PDF via Google Drive.

Maps

As part of my Dungeons and Dragons campaigns, I have created several maps to supplement my world design, which I iterate on as they see play. I utilised my Photoshop skills in creating the digital maps, which were used as hand-outs to players in my games. 

Below are images of different maps I have made, alongside my journey creating world maps from an initial sketch to its final version. Hover over for additional information and click to enlarge.
My original sketch of a fantastical continent, serving as the basis of my future maps.
A hand drawn map on A3 (Ledger) paper of the continent's northernmost country.
Three A3 (Ledger) sized hand-drawn maps that tile together. They detail the central strip of my fictional continent.
A digital rendition of the Agéan continent.
My first pass recreating the northernmost country digitally.
My final, most detailed rendition of the northernmost country. I added additional landmarks, locations and details that really helped bring the map to life.
A fully labelled map of a small merchant outpost.
A map of a city carved into tiers on a cliffside, with teleport circles, stairways and 'brighthouses' labelled. The Mainland and one of the isles are also separated into different quarters.
A Map of "The Brassbeard Express", a Dwarven train with four classes of carriage (each featuring magical consoles featuring different "entertaining" effects) and a cargo car hiding an expensive secret.
An example of the map seeing use in live-play. My favourite kind of playtesting!
Copyright - Jordan Cordina - 2024
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  • Portfolio
  • Bio
  • CV / Resumé
  • Contact